Hand-held weapon based on new technology, first
used in the field on Starfleet's deep-space explorer vessel, the
Enterprise NX-01. The Phase Pistol's particle beam could be configured
to induce either unconsciousness or death in the target individual.
Power came from a replaceable cell located under a flip-up cover at the
front of the weapon.
A new technical development in this era, and presumably a fore-runner of
the Phaser. While not contradicting Worf's statement about the
development of phasers in the 22nd century, it does go against the
appearance of lasers in "The Cage" and "Where No Man Has Gone Before" -
unless those weren't lasers, but just called that.
The circumstances under which they're brought into service in the
Enterprise pilot "Broken Bow" are interesting. They're obviously brought
on board prior to the ship's departure, perhaps in the cases which Lt.
Malcolm Reed (the Armoury Officer) and helmsman Ensign Travis Mayweather
are seen unloading from the transporter. However they're not issued
until the very end, when Captain Archer and Chief Engineer Commander
Tucker carry them when infiltrating a Suliban space station. Why weren't
they given them for the expedition to Rigel? Presumably the plasma
pistols they carried on that occasion were judged ineffective when
pitted against Suliban phasers. . .
The two settings, "stun" and "kill," are both a nod to the famous
settings of the Original Series phasers (regardless of the fact they
actually had much more than two) and an indication of how experimental
this technology is. Whereas Starfleet personnel could previously only
hope that their aim might make the plasma bolts they were firing
non-lethal, we now see a step in the direction of the benevolent
Federation; providing, as Reed points out, they don't confuse the
settings! However, in the episode "Terra Nova" Archer is seen to
configure the weapon to produce a beam capable of slicing through solid
rock, and in"Civilization" to produce a heat ray. The cutting-beam has
cropped again in "Future Tense," "North Star" and "CS-12."
In "Sleeping Dogs" we get to see the replacement of the power cell: it's
a grey block about the size of a large battery, which lights up red once
inserted.
In "Regeneration" the problem of Borg adaptation to phase beams is
(rather simply) solved by Lt. Reed increasing the output to 10
megajoules. Scott Anderson of Star Wars tech versus Star Trek tech
website www.st-v-sw.net has some problems with this: "Where were the
freqencies, modulations, nutations, EM bands, and all the other
technobabble phaser fixes used to allow the later crews to kill a Borg
or two before adaptation ensued? That was when it occurred to me that
the phase pistol might not take kindly to being juiced up to that
extent. . . might make the pistol's signature sloppy. I can't really
think of a decent analogy for the idea . . . the best I've come up with
would be something along the lines of electricity. Electrical appliances
operate along set voltage . . . around these parts, 110-120. But, if you
just dump raw juice into the line (say, lightning strike) and don't
"clean it up" first, bad things happen. Now, just imagine the reverse .
. . dumping too much juice into the phase pistol's systems might go
slightly beyond its ability to clean up, producing a
frequency/modulation/nutation/band (FMNB) spread. Yeah, okay, the
analogy sucks. Well, the concept may not be perfect, but it is not
without support. As Reed and an armory officer conduct tests of the
juiced-up phase pistol, we get this image on Reed's monitor. The
red-shaded output is 9 megajoules, with the other colors representing
lower settings. Note the different graph shapes at the different
settings. I'm not sure which of the FMNB group this would represent, but
it's almost certainly one of them." It's been further hypothesized that
later Starfleet weaponry tends more toward control and finesse, making
this kind of modification impossible. In one DS9 episode Major Kira
contrasts Federation phaser rifles as having less power, but more
features, than their Cardassian equivalents.
It's long been rumored that the Art Asylum's Phase Pistol toyhas been
used as a prop on the show, and in "United" we finally get a close look
at one! It is, of course, Reed's pistol that he overloads (another
feature of Trek Phasers, seen here for the first time) to create a
makeshift bomb. (Art Asylum have discontinued this range, so pick one up
if you can; Master Replicas' TOS Phaser sold out before I got one, and
I'm still kicking myself. . . )
The prop was designed by Craig Binkley and Jim Martin, presumably with
some input from Art Department head Herman Zimmerman. The 'hero' or
'real' versions (as opposed to the wood or rubber stunt versions) cost
about $2,500 each. The holsters are leather over vacu-formed plastic,
with metal disks fitted allowing it to attach to a magnetized strip in
the Starfleet uniforms (allegedly!).